![]() Other great apps like Sprite Sheet Packer are ShoeBox, TexturePacker, Alfred Spritesheet Unpacker and Sprite Sheet Animator. The best alternative is Free Texture Packer, which is both free and Open Source. ![]() I will try to fix this mess and propose something more usable. There are nine alternatives to Sprite Sheet Packer for a variety of platforms, including Mac, Windows, Linux, Online / Web-based and Android. ![]() The standalone move tool always targets the whole frame. I can attempt to explain 'how' they work in today's version, but it's quite obscure.ģ - copy (ctrl+c) or cut (ctrl+x) (or cmd+c and cmd+x if on Mac)Ĥ - move your selection (don't switch tools, just mouseover the selected area, you should see the cursor change) Selection tools : they need a huge rework to be usable. Linked to a selection would be better though, right ? Transforming tools : you mean such as rotate, mirror, resize etc ? Applied to the whole frame, that's pretty easy to add. Why multiple files ? Is it to reuse them in another tool, or is it the way your game consumes them ? Having more export options is a must anyway, I'm just curious about the workflow. It matches my needs for creating game sprites, but I agree it's really limited. It creates a big PNG with all the frames side by side. I have lots of questions if you have some more timeĮxport : The only export I have right now is the 'upload PNG'. After finishing the selection, if I change to the move tool, it handles the entire frame instead of the portion I selected. ![]() My only concern is how the selection tool works. A great extra would be transforming tools. ![]()
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